Currently, it may appear that all players have 'started' whilst in fact you may be waiting for one machine to load & start. This appears until all players have entered the game-logic loop. Additional "WAITING FOR PLAYERS" message on game start.Improved time-out period in network play. Informs you which users are connected (GREEN) or not connected (RED). Additional Connection panel on connecting to game via Internet.Modifications to Direct Play hook-up code.Works for all cluster-based weapons (Clusters, Banana Bomb, Mortar Etc). Fixes problem of Clusters exploding at once, thus killing a Worm in a single go. Modification to Cluster Code to prevent Cluster Bomb 'abuse'.WormWalk1, WormWalk2 - Two sounds exist for worms walking, eventually similar sounds would be added into Worms Armageddon.Ī service patch was released on Team17's website in March 1998, making the following changes to the game: The following sounds can be found among the many soundbanks included with the game: They can actually be seen using a glitch to aim another weapon, and then switching to the Baseball Bat.Įach level theme has their own background debris, this generic square is found however in Gfx.dir instead of the level's actual graphics files. However, when making the transition to Worms 2, the aim of the bat was restricted to 75 degrees upwards, leaving certain angles unused. Originally in Worms: The Director's Cut, worms could aim the Baseball Bat directly up and down. Like the bible icon above, these were deleted in Armageddon. Icons for two weapons that didn't make the cut, one of which is a generic bomb, and the other which would have had Cluster Bomb clusters equipped with parachutes. It has an icon in this game which has strangely been deleted from Armageddon. In fact, the graphics for a block of ice is reused for the Freeze weapon's icon in ArmageddonǃĪ bible which isn't used in the game. The idea of freezing worms would be reworked into the Freeze weapon in Worms Armageddon. Sprites of a surrendering worm being frozen in a block of ice. These sprites were later deleted in Worms World Party. It's possible a swimming mechanic could have been planned for Worms 2 and Worms Armageddon, as these sprites can be found in each of the games. Swimming sprites for worms are buried in the game's file for underwater sprites, Water.dir.
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